As you add more fields, yields and processes to your set up then you'll find yourself squeezed for space, but you can upgrade your workspace to include more room. Each task is a different size, and certain tasks take more than one turn to clear. Take away all of those sliders and buttons that I mentioned before, and bring the game down to its simple form though, and it becomes a simple case of dropping shapes (which represent the tasks) into a 3x3 grid. Subscribe to Pocket Gamer on Hundred Days gameplay Hundred Days' greatest strength is how it introduces what could be an incredibly stressful process to you and then lets you define the pace you unlock more options. There's a lot of choices, and sliders and tasks to be done, but there's also a whole string of upgrades, new facilities, tools and techniques to unlock. Do you barrel age the wine once crushed, or do you just send it to be bottled? How hard do you crush the grapes? Do you use different yeasts or add sugar? Did you pick the right grapes for the right soil? You see, winemaking is a series of consecutive procedures each performed at exactly the right time, in sequence. However, even once it's faded away the careful pace that it instils in you persists. In fact, the story that comes as part of the tutorial, and bleeds through into the main game, is absolutely standout - so much so that once the main story resolved itself a handful of hours in, the absence was notable. Even though you've been set up with the daunting task of running a vineyard with zero knowledge of how it works, you're provided with a few experts who act as a very natural, conversational tutorial. The story starts with the protagonist, a young city-dweller, finding out that they've just inherited a vineyard - that's you. Hundred Days alleviates that with its story mode, which later blends seamlessly into a sandbox-style of play. The biggest concern with playing a game about a process as slow and scientific as winemaking is the onboarding process. Surprisingly then, Hundred Days is probably one of the most poignant and engaging games I've played all year. If you'd told me about a winemaking game a few years back then I'd probably have confidently slid that toward that space. There are some things in life that really feel like they won't convert over to games particularly well.
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